

but that should have been A) in the base game design. Trial of the Sword (via DLC) is a nice adder in that it allows you to power up the sword to 60/200 permanently. but like in past games, you have to slowly power it up during your progression (but that too presents another potential problem, since this game wants to do as little to direct you as possible). So, my idea would have been to be able to get the sword early on. That can't happen, not the way this game is made. Other than that, this game would just become a pure slash-n-hack combat system with an unbreakable mid-range power sword. or a two-hander for if/when you want to do the "spin to win" move. a spear for when you need a little extra reach. How can you give a permanent weapon that's supposed to be "the bad-ass" to someone with only 13 hearts, early in the game? Your only real reason to use a different weapon in this game would be (examples now): Blizzard Rod for crowd control. The fact that there IS durability in this game is what causes the first issue/hurdle to deal with. so in there, it's almost a permanent weapon.īut back to my point. Recharge time is only 10 real minutes, and from what I understand, the recharge times for everything are about 2x as fast when in Hyrule Castle. 60 damage per hit, and about 200 durability. But when that happens, it IS very useful. It's too easy to get 13 hearts and get it, but then it's relatively weak unless used only to "seal away the darkness". The implementation of the Master Sword in this game makes no sense, not to me.
